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Artech Camps Canada

Artech Camps Canada
 

Artech Camps Canada  


  • Type:
    Virtual Program, Day camp, After-school / weekend classes
  • Focus:
    Computer (multi)
  • Cost:
    $150 to $350/week
  • Ages:
    7 to 19
  • Gender:
    Coed
  • Main language:
    English
  • Capacity:
    6 to 12
  • Programs:
Request more info
Ronnie Scullion (Camp Director)
  • Summary Profile

    About Artech Camps Canada

    Artech is the Ultimate Creative Technology Camp specializing in Game Design, Animation and Computer Programming for youth audiences (ages 7-19). For 2021 we have virtual programs – fully interactive, teacher-lead and so much fun! And customized programs for schools/recreational centers. With these initiatives we are able to reach kids virtually anywhere on this planet!

    • Special needs: Yes, mild support. A few of our campers have special needs.
    • LGBTQ+ friendly community


    COVID-19 Response 

    Artech is the Ultimate Creative Technology camp specializing in Game Design, Animation and Computer Programming for youth audiences (ages 7-19). Founded in 2005, Artech has been running digital media programs for kids and youth since 2005.

    In 2020, we launched our newly developed virtual programs – fully interactive, teacher lead, and so much fun! With this new initiative we are able to reach kids safely & virtually anywhere! For summer 2021, we are once again offering exclusively virtual camp programs.

    View recent COVID-19 updates from Artech Camps Canada



    Video Gallery

  • Programs, Rates & Dates

    Programs and Sessions Calendar

    Choose the right programs and sessions for your child; Artech Camps Canada currently has 5 programs available; 21 TBD.

    Filter activities :


    Name
    Type/Gender
    Specialty
    Location
    Date
    Bus
     Cost
    Email
    Virtual program
    Coed
    Ages: 10 - 14
    Roblox
    $150 to $1,800
    Virtual Program,
    Online
    Sep 06-Dec 17$150 - $1,800
    Storytelling|Cartooning|Comic Art|Roblox|Animation|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM|3D Design
    Virtual program
    Coed
    Ages: 7 - 12
    Scratch
    $150 to $1,800
    Virtual Program,
    Online
    Sep 06-Dec 17$150 - $1,800
    Storytelling|Superhero/Marvel/DC|Comic Art|Drawing|Animation|Scratch|Technology|Video Game Design|Creative writing|Instructor lead (group)|Instructor lead (one on one)|Math|STEAM|STEM|Writing|3D Design|Journalism
    Virtual program
    Coed
    Ages: 10 - 18
    Computer (multi)
    $320 to $380
    Virtual Program,
    Online
    Sep 20-Dec 17$320 - $380
    YouTube Vlogging|Animation|Technology|Creative writing|Instructor lead (group)|Instructor lead (one on one)|Public Speaking|STEAM|STEM|3D Design|Debate
    Virtual program
    Coed
    Ages: 11 - 17
    Video Game Design
    $320 to $380
    Virtual Program,
    Online
    Sep 20-Dec 17$320 - $380
    Drawing|AI (Artificial Intelligence)|Animation|Minecraft|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|Math|Engineering|STEAM|STEM|3D Design
    Virtual program
    Coed
    Ages: 10 - 14
    Video Game Design
    $320 to $380
    Virtual Program,
    Online
    Sep 20-Dec 17$320 - $380
    Storytelling|Superhero/Marvel/DC|Comic Art|Drawing|Animation|Minecraft|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM|3D Design
    Virtual program
    Coed
    Ages: 11 - 18
    3D Design
    $350 to $380
    Virtual Program,
    Online
    Date TBDCost TBD
    Superhero/Marvel/DC|Set and Costume Design|Drawing|Animation|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM
    Virtual program
    Coed
    Ages: 7 - 12
    Scratch
    $150 to $165
    Virtual Program,
    Online
    Date TBDCost TBD
    Storytelling|Superhero/Marvel/DC|Comic Art|Drawing|Animation|Scratch|Technology|Video Game Design|Creative writing|Instructor lead (group)|Instructor lead (one on one)|Math|STEAM|STEM|Writing
    Virtual program
    Coed
    Ages: 10 - 14
    Roblox
    $175 to $190
    Virtual Program,
    Online
    Date TBDCost TBD
    Storytelling|Cartooning|Comic Art|Roblox|Animation|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM
    Virtual program
    Coed
    Ages: 10 - 14
    Programming (multi)
    $175 to $190
    Virtual Program,
    Online
    Date TBDCost TBD
    Drawing|AI (Artificial Intelligence)|Animation|Minecraft|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM
    Virtual program
    Coed
    Ages: 7 - 12
    Computer (multi)
    $150 to $165
    Virtual Program,
    Online
    Date TBDCost TBD
    Storytelling|Superhero/Marvel/DC|Comic Art|Drawing|Animation|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|Math|STEAM|STEM
    Virtual program
    Coed
    Ages: 7 - 10
    Computer (multi)
    $150 to $165
    Virtual Program,
    Online
    Date TBDCost TBD
    Superhero/Marvel/DC|Cartooning|Drawing|Roblox|Animation|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|Math|STEAM|STEM
    Virtual program
    All Girls
    Ages: 10 - 16
    Computer (multi)
    $175 to $250
    Virtual Program,
    Online
    Date TBDCost TBD
    Storytelling|Superhero/Marvel/DC|Comic Art|Drawing|Animation|Python|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|Math|STEAM|STEM
    Virtual program
    Coed
    Ages: 11 - 18
    Computer (multi)
    $175 to $190
    Virtual Program,
    Online
    Date TBDCost TBD
    Minecraft|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM
    Virtual program
    Coed
    Ages: 11 - 18
    Roblox
    $175 to $190
    Virtual Program,
    Online
    Date TBDCost TBD
    Storytelling|Cartooning|Comic Art|Roblox|Animation|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM
    Virtual program
    Coed
    Ages: 7 - 12
    Computer (multi)
    $150 to $165
    Virtual Program,
    Online
    Date TBDCost TBD
    Storytelling|Superhero/Marvel/DC|Comic Art|Drawing|Minecraft|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM
    Virtual program
    Coed
    Ages: 10 - 14
    3D Design
    $190
    Virtual Program,
    Online
    Date TBDCost TBD
    Superhero/Marvel/DC|Set and Costume Design|Drawing|Animation|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM
    Virtual program
    Coed
    Ages: 10 - 14
    3D Design
    $175 to $190
    Virtual Program,
    Online
    Date TBDCost TBD
    Superhero/Marvel/DC|Set and Costume Design|Drawing|Animation|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM
    Virtual program
    Coed
    Ages: 10 - 14
    Video Game Design
    $175 to $190
    Virtual Program,
    Online
    Date TBDCost TBD
    AI (Artificial Intelligence)|Animation|Technology|Video Game Design|Virtual Reality|Instructor lead (group)|Instructor lead (one on one)|LEGO|Math|STEAM|STEM
    Virtual program
    Coed
    Ages: 10 - 14
    Computer (multi)
    $175 to $190
    Virtual Program,
    Online
    Date TBDCost TBD
    Storytelling|Superhero/Marvel/DC|Comic Art|Drawing|Animation|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|Math|STEAM|STEM
    Virtual program
    Coed
    Ages: 7 - 12
    Video Game Design
    $150 to $165
    Virtual Program,
    Online
    Date TBDCost TBD
    Storytelling|Superhero/Marvel/DC|Comic Art|Drawing|Animation|Scratch|Technology|Video Game Design|Creative writing|Instructor lead (group)|Instructor lead (one on one)|Math|STEAM|STEM|Writing
    Virtual program
    Coed
    Ages: 10 - 14
    Roblox
    $175 to $190
    Virtual Program,
    Online
    Date TBDCost TBD
    Storytelling|Cartooning|Comic Art|Roblox|Animation|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM|3D Design
    Virtual program
    Coed
    Ages: 11 - 18
    Video Game Design
    $200 to $220
    Virtual Program,
    Online
    Date TBDCost TBD
    AI (Artificial Intelligence)|Animation|Technology|Video Game Design|Virtual Reality|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM|3D Design
    Virtual program
    Coed
    Ages: 8 - 12
    Programming (multi)
    $150 to $165
    Virtual Program,
    Online
    Date TBDCost TBD
    Drawing|AI (Artificial Intelligence)|Animation|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM|3D Design
    Virtual program
    Coed
    Ages: 11 - 18
    Animation
    $350 to $380
    Virtual Program,
    Online
    Date TBDCost TBD
    Storytelling|Acting (Film & TV)|Playwriting|Cartooning|Comic Art|Drawing|Filmmaking|Photography|Animation|Technology|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM|3D Design|Videography
    Virtual program
    Coed
    Ages: 7 - 12
    3D Design
    $165
    Virtual Program,
    Online
    Date TBDCost TBD
    Superhero/Marvel/DC|Set and Costume Design|Drawing|Animation|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM|3D Design
    Virtual program
    Coed
    Ages: 10 - 14
    Roblox
    $175 to $190
    Virtual Program,
    Online
    Date TBDCost TBD
    Storytelling|Cartooning|Comic Art|Drawing|Animation|Technology|Video Game Design|Instructor lead (group)|Instructor lead (one on one)|STEAM|STEM|3D Design

  • Insider Reviews & Perspectives

    Editor's Review

    Three Things: Artech Camps Canada

    Hear the three things that Our Kids’ editors see when they look at Artech Camps Canada



    User reviews of Artech Camps Canada


    Playcanvas Workshop - really cool!
    Isaac (Camper)

    I wanted to let you know I really thought the Playcanvas was a cool workshop. It was really cool to do some 3D game design with java and I really enjoyed it! . . . I really enjoyed your class! I would give it 4.5/5 stars and I thought it was awesome! Thanks for letting me attend ... Read More

    We’ve already Signed-up for Another Week!
    Robyn (Parent)

    It was fantastic! My daughter loves the project ideas, had fun, and learned lots. We’ve already signed up for another week. She’s been having Zoom calls with friends and teaching them to use Scratch too! Thanks for these great camps to keep kids learning and engaged ... Read More

    Cancel School and Send Kids to Artech Camps!
    Susan MacPhee (Parent)

    Andrew told me that when he grows up, he wants to be the Prime Minister of Canada. In that way he can cancel school and send all of the kids to Artech Camps all year round! I hope you can handle that!

  • Location & Site Details

    Address

    Halifax, NS
    c/o NSCC Institute of Technology, Halifax, Nova Scotia, B3K 2T3
    Online
    Virtual Program



  • What's New

    Director's Message

    Ronnie Scullion, Director
    BFA in Fine Arts, AIT Applied Information Technology (with Distinction)

    Artech has been operating creative technology camps and programs for more than 15 years. We have gained a growing following at our in-person camps in Nova Scotia, which welcome new and returning campers each year!

    For many years we have thought about adding dynamic, interactive, virtual camps! This year we made that happen, largely in response to the pandemic. Each day has been a learning experience: our creative staff coming up with new and innovative ways to fully engage our participants. There are gains and losses to contend with remote learning. However, when the pandemic is over, we will be able to offer both virtual camps and programs, and on-site, in-person camps again!

    On the plus side virtual programs have opened new doors, as we are able to reach kids and youth:

    • in remote areas
    • in different parts of Canada
    • in different countries
    • and those who are otherwise unable to attend our in-person programs

    It really makes for forums for meeting new people, exchanging ideas and information, and learning so much!

    We are optimistic that what we will learn and exchange in the coming months and years, will propel this world to a better, more inclusive and compassionate place!

     

     



    In the News

    June 23, 2020
    Choosing a Virtual Camp for your Child

    The best camps are lead by live instructors; offer peer interaction; and an engaging topic ... Read full article... Read More

    June 17, 2020
    Next Generation Learning – Training the next generation of gamemakers

    Halifax-based Artech Camps is looking to train the next generation of gamemakers, and will soon be making inroads in Toronto as it continues... Read More



    Stories

    • Creating Video Games in the Classroom or 'Mario and Luigi – take your seats please!'

      Creating Video Games in the Classroom or Mario and Luigi – take your seats please!

      by Ronnie Scullion, Director of Artech

      When Jesse or Chris sits down at the computer to do homework, an eyebrow or two may be raised when mom or dad sees them playing video games – “but our teacher said we have to! It’s homework!”

      When we think of classrooms, most people do not think of video games. Playing video games in the classroom – how absurd! But in reality video games and other types of multimedia are entering into the educational system just as they have entered our homes and the lives of our children!

      Step aside Anne of Green Gables and enter Harry Potter – Harry Potter: the books, the movies, the video games. Gaming has become an extension of the story experience. So many beloved story characters past and present have appeared on the big screen in recent years, and subsequently appear in video games – The Cat in the Hat; the hobbits, wizards, goblins and other creatures that once roamed Middle Earth in the pages of Tolkien’s Lord of the Rings can now be found in video games as well.

      It makes me wonder about our children’s experience of literature and life when so many parts of it have become digitized.

      When we introduce literature to our children or students, they not only learn vocabulary and grammar, but benefit from the worlds and opinions opened up to them – some historical, others imaginative, emotional and some containing enduring truths. Students introduced to literature will soon develop the skills to craft their own stories.

      An analogy can be drawn here. When children, and in fact people of any age, are introduced to video games, they invariably pick up computer skills. Playing video games are the quickest way I know of to become computer literate. Games can be fun or challenging; can open up new worlds and experiences to us. Why then shouldn’t it follow that children and youth introduced to video games will soon develop the skills to craft their own games?

      It can follow if we help them develop those skills. If we demystify the game creation experience, bring it into the educational system and allow it to flourish as another form of expression. The skills the students need to create their own video games are already being taught: math, logic, storytelling and visual arts.

      Exactly what value can creating Video Games in the classroom offer?

      Creating video games in the classroom will:

      • Engage students in subject matter. Children learn better when they are engaged.
      • Allow students to acquire a diverse skill set.
      • Exercise team building skills and encourage collaborative work.

      Let’s take a closer look at these three aspects. Creating video games will engage students. The worlds of Mario and Luigi, Link and Zelda and other heroes have become an integral part of a child’s world. Imagine what could happen when students begin to create and engineer their own video game worlds! Worlds where they determine the action and where they make the rules!

      Creating Video Games would mesh well with many school subjects. Games readily lend themselves to illustrating historical events, battles or exploration of new worlds. Games can also illustrate topics for Health Science units. Imagine – Bacterial Wars!

      A game of chance or probability can illustrate climate change scenarios – the “what ifs”? Students will become truly engaged not only in what they are creating, but also in what they are learning. And whether they know it or not they will be increasing their computer, language and math skills. Creating games will allow students to acquire diverse skill sets. Students will exercise the abilities and skills they have and acquire proficiency in other areas. Making games has a natural appeal to a wide range of students with diverse interests and skills because of the different components that go into making games.

      The process of creating games involves both creativity and logical thinking. It follows that it will attract interest from the mathematically and logically inclined students as well as those with strong art interests and creative skills. For both these sets of students creating games will allow them to round out their skill sets. It will allow many students to shine and show off their skills and abilities as well as acquire proficiency in new areas.

      And finally, once students have grasped the basic concepts of game design and creation, a team approach can be used. The video game industry, draws people from many disciplines and fields: computer programmers, graphic artists, musicians and game designers. Student groups can emulate a game design studio with the students taking on the various roles of designer, art director, programmer and game tester.

      Team skills are part of the soft skills needed to succeed in today’s economy. Having students work in groups and taking on different roles within the group will help develop these essential skills.

      In summary, the value of teaching students to create their own video games is clear. Communicating with children in a format they are familiar with and easily engaged in, is infinitely more meaningful than the (sometimes) dry delivery of a traditional textbook.

      Getting students to create their own games gives students an opportunity to use skills they are already acquiring – mathematics and analytical skills, creative writing and artistic skills – and put them to use in a ‘real world’ and really awesome fashion! Creating games is fast becoming a creative outlet and a new form of self-expression for many young people.



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